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      <h1>Multiply Operator</h1>
      <p>&nbsp; </p>
<p>The Multiply Operator takes a mesh input and creates multiple copies with progressively applied transformations (i.e. if copy 1 is rotated &alpha; degress around the X axis, copy 2 is rotated 2*&alpha; degrees, and so on).  Please note that scale propagates by multiplication, while rotation and translation propagate by addition.</p>
<p>&nbsp;</p>
<h2>Inputs</h2>
<p>&nbsp;</p>
<p>One 3D mesh. </p>
<p>&nbsp;</p>
<h2>Parameters</h2>
<p>&nbsp;</p>
<h3 class="description">Local Rotate (X, Y, Z)</h3>
<p class="description"> Rotates the copies around their own centers. The local rotation is propagated separately from the regular rotation and does not affect the translation or scaling axes.</p>
<p>&nbsp;</p>
<h3 class="description">Scale (local X, Y, Z)</h3>
<p class="description"> Scales the copies. </p>
<p>&nbsp;</p>
<h3 class="description">Rotate (local X, Y, Z)</h3>
<p class="description"> Rotates the copies. </p>
<p>&nbsp;</p>
<h3 class="description">Translate (local X, Y, Z)</h3>
<p class="description"> Translates the copies.</p>
<p>&nbsp;</p>
<h3 class="description">Count</h3>
<p class="description"> The total amount of instances (including the input object).</p>
<p>&nbsp;</p>
<h3 class="description">Mode</h3>
<p class="description"><em>trans uv(on/<strong>off</strong>)</em>: Toggles texture projection translation (specified below).</p>
<p class="description"><em>random(on/<strong>off</strong>)</em>: Toggles random distribution inside the given parameters.</p>
<p>&nbsp;</p>
<h3 class="description">Trans UV (local X, Y)</h3>
<p class="description"> Controls texture projection translation. </p>
<p>&nbsp;</p>
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